My name is David.
I’m a Spanish Artist I’ve worked for the last 19 years as artist for the video-game industry, from Pyro Studios to Gameloft, The Station Interactive, Axes in Motion, Save Games Studio and Human Error Games, always navigating between the 2D works and 3D art as generalist.
First, I've worked as generalist, doing 2D 3D Works and animation 3D, later, I was lead artist, Cover Artist, Marketing Artist, and finally, Art director / consultant.
I'm have a extense experience making illustration art, a strong artistic foundation in composition and lighting, and also I’ve excellent ability to create concept art in 3D and 2D, a high knowledge of Photoshop, 3DS Max, Zbrush and Unity , basic knowledge of other applications, as Maya, Marmoset Toolbag, Dragon Bones, Keyshot Render, or Blender.
Personally, I like to design realistic environments and especially with a cyberpunk and science fiction style...and above all, Star Wars props.
Art Director of a voxel-game project.
Art Director, responsible of two teams.
Cover Artist include work as Concept Artist
Head of the working group of concept art in the game IN-ZERO (cancelled 2008)